Dragons Conquer America Returns to Kickstarter with a Core Book

The KS campaign is now LIVE.

Dragons Conquer America has returned to Kickstarter with a 300 page long hardbound Core Book that will offer the ultimate Mesoamerican roleplaying experience for gamers looking for a new and exciting fantasy setting.

The game will take players back to a warped, fantasy version of 1512 America, a few years after the first Europeans reached its lands. At that point in time, this region of central America is a melting pot of cultures and identities, bound by the might of the Mexica (aka Aztec) empire and threatened by the terrible evil that lurks in the depths of the mossy jungle.

It will allow players to live stories about ADVENTURERS that explore the American lands, hunt devilish monsters and discover ancient ruins. Players will be able to create their character from one of the 13 available orders (dragon riders, tomb raiders, jaguar warriors, priests and more), cast powerful faith based spells, safeguard themselves from corruption and curses, outgrow their prejudices and unravel long-forgotten secrets.

The Kickstarter will also introduce two full blown campaigns in PDF and print format so that players will have a chance to live exciting adventures from the get go.

This game is intended for avid roleplayers who enjoy complex and gritty settings. The gameplay, powered by the RPC Engine, is a realistic and harsh system that will take players back to a dark and dangerous time.

Prospective backers may download (http://bit.ly/2t7tvYH) a free teaser of the setting in PDF format, a file that includes the basic lore, the core mechanics, a one shot adventure and pre-gen characters.

Burning Games is behind the indie hit FAITH: The Sci-Fi RPG, known for its lavish production values and innovative mechanics.

MORE INFORMATION

Digital Press Kit with images of the game: http://bit.ly/2FKNkrj

Website: https://burning-games.com/dragons-conquer-america/

KICKSTARTER CAMPAIGN (will go live March 13th): http://kck.st/2HXFnQd

Type of game: Tabletop roleplaying game
Genre: Fantasy
Book info: 300 pages, hardbound, hardcover

ABOUT THE GAME

The setting: Dragons Conquer America takes you back to a warped, fantasy version of 1512 Mesoamerica, a few years after the first Europeans reached its lands. At that point in time, this region of central America is a melting pot of cultures and identities, bound by the might of the Mexica (aka Aztec) empire and threatened by the terrible evil that lurks in the depths of the mossy jungle.

Rumors of foreboding omens seep through the grapevine and keep children up at night; dreadful monsters and decadent phantoms ignite fear and fury among peasants and monarchs alike; the promise of gold and glory forges the most unlikely hunting parties, as adventurers from different nations – and even continents – join forces to vanquish the darkness from the world. All this happens under the deceitful gaze of the Dragons, both American feathered and European scalebound, whose ultimate endgame – if there is any – is yet to be understood.

The mechanics: Dragons Conquer America is powered by the RPC Engine, a narrative-first, tactically engaging system that allows for agile, organic and versatile gameplay, and rewards effort instead of luck. A variety of subsystems add flavour to the game and merge it with the dark period it takes place in, full of prejudices, sickness, nimble weapons and an ever present demonic corruption lurking right around the corner. Everything contributes towards a gameplay experience that promotes combat, survival, exploration and investigation.

The quest for ancient Mexico:  One of our most important creative goals when developing Dragons Conquer America was to draw an honest portrait of Prehispanic cultures and nations. This is not an anglicised, filtered, medieval fantasy world with ‘Aztec’ trappings. DCA is a setting rooted on the actual culture of the Mexica and their neighbours  as honestly as we could paint it.