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Be a star explorer, a soldier, a scoundrel or a mystic believer, using a mix of technology, training and god-given powers to survive the untamed regions of wild space against rival factions, alien perils and ruthless bandits.

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“I understand now. The Gods are real. We are not the masters of the stars. […]

I will seek kindness among the Corvo; I shall strive for solace in an Iz’kal hive. I will look for beauty in the form of a rampaging Ravager.

And may my life end at home in some far-off, uncharted world, when I’m full of time and memories.”

Professor T. Turner, Human Explorer, 1966 SA (Last Log entry >)

Space Opera Setting

FAITH is a science fiction roleplaying game of epic adventures, where starfaring alien civilizations race to explore a dangerous, unknown universe; while the Gods compete for followers; and the Ravager threaten civilisation as a whole.

It takes place in a far-future version of our universe, where sentient computers and space travel are a reality, and daring explorers carry high-powered plasma cannons and have their brains linked to formidable hacking devices.

POLITICS: A Delicate Truce

The technological, capitalistic Corvo, and the communal, progressive Iz’kal, aware of the dire consequences of a full-on assault, they try to expand their area of influence and collapse each other’s economy through fierce commerce and Black Op wars in far away planets.

RELIGION: The Five Gods

The Gods of FAITH are mysterious entities, or natural forces, which give supernatural powers to those that follow them. Becoming a follower is as simple – and as difficult – as living by the tenets of the God’s philosophy. 

EXPLORATION: The Labyrinth

Intergalactic travel is possible thanks to the Labyrinth, a network of wormholes – spacetime portals – that allow ships to cover light-year distances in a matter of hours.

WAR: The Ravager Menace

The Corvo and the Iz’kal managed to maintain a fragile peace, but now a war has sprung in their faces: the Ravager. In recent years, they have quickly become a threat to all other known life forms, forcing the Corvo and Iz’kal to reluctantly join forces against them.

CORE CONCEPTS

Sci-Fi Setting

Faith takes place in a far-future version of our universe. Sentient computers and space travel are a reality; daring explorers carry high-power plasma cannons and have their brains linked to hacking devices.

Gods

The Gods of Faith are mysterious entities, or natural forces, which give supernatural powers to those that follow them. Becoming a follower is as simple – and as difficult – as living by the tenets of the God’s philosophy. 

Alien Struggle

Two sentient species dominate the FAITH Universe – the technological, capitalistic Corvo, and the communal, progressive Iz’kal. Aware of the dire consequences of a full-on assault, they try to expand their area of influence and collapse each other’s economy through fierce commerce and Black Op wars in far away planets. Two other species – the resourceful Humans and the hardy Raag – have also achieved prominence as space pioneers.

Starfaring

Space travel is essential to the FAITH setting, and most adventures take place on remote worlds far from civilization. Such intergalactic travel is possible thanks to The Labyrinth, a network of wormholes – spacetime portals – that allow ships to cover light-year distances in a matter of hours.

Four Flavours

The FAITH setting comes in four different flavours:

THE CORVO: CYBERPUNK
The Corvosphere is run by megacorps, and law are but mere guidelines for those with enough money. It is a place of free market, technology, and entrepreneurship.
THE IZ'KAL: SOCIAL UTOPIA
The Iz’kal State cares for nothing but its citizens. It is equalitarian, prosperous, and peaceful; so long as you don’t stray from their monolithic purpose.
THE HUMAN: POST-APOCALYPTIC
Earth is a wasteland, used by the Corvo as a breeding ground for versatile human soldiers, and whatever remains outside of their control is run by ruthless warlords.
THE RAAG: SPACE FEUDALISM
The nomadic Raag clans live in frozen space fortresses, scavenging what they can to provide for Heimis, their barren homeland, and maintain their inherited technology.
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Cinematic System 

The system of FAITH works at its best in cinematic scenes that are action-packed while staying focused in the story. This is how:

IT’S AGILE

FAITH’s system is fast and furious: actions are successful by default, unless someone opposes them; and most conflicts are resolved with a single action or two: weapons are deadly and hacks are devastating.

IT’S ORGANIC

Characters are allowed to react outside their turn, keeping the entire group engaged in the action at all times. Dodge, shot back, hack your enemy’s weapon… never again wait for your turn while your opponents calculate their hits or misses.

IT’S VERSATILE

A single core mechanic works in most circumstances, with optional sub-systems ready to be used when you need more details about how a certain situation unfolds. Plus, these rules can be easily adapted to any setting you want.

Card Based Mechanics 

FAITH’s system sports card based mechanics using poker decks. Here’s why:

EFFORT, NOT LUCK

Each player has a hand of cards to use during tests. The cards coupled with the drawing mechanics represent the stamina of the characters, and will allow them to choose when to make a big effort (play high cards) or conserve their energies (play low cards).

ART ON THE TABLE

FAITH’s player decks are custom poker decks in four suits (Space, Nature, Urban and Operating System) numbered one through thirteen, and more importantly, beautifully illustrated to allow your group to fully immerse in the sci-fi universe of the game.

STRATEGIC GAMEPLAY

Go all out and spend all your high cards at once for an over-the-top victory, play conservatively to save your energies for unexpected complications later in the adventure; or find a more balanced approach. It’s in your hands!

Catalog

The FAITH universe is getting bigger. Check out the current and upcoming lineup below!

Faith: Core Book

€49.95Core Book

  • 392 pages, hardbound book.
  • Unique card-based system.
  • Rules for spaceship piloting and combat.
  • Optional miniature based-system.
  • NPCs, quests and adventure hooks.
  • In-depth look at the lore and species.
  • Gods, powers, and worshippers.

A Garden in Hell

€29.95Starter Set

  • High-stakes campaign for 1-4 brave soldiers in a quest against the Ravager & their GM.
  • 76-page campaign.
  • 36-page rulebook.
  • 4 character folios.
  • 54 gear and NPC cards.
  • 1 player deck.
  • 4 large boss cards.
  • Campaign outline for the GM.
Buy

FAITH: Tiantang

€29.95Sourcebook

  • 96 pages, hardbound book.
  • Notable NPCs.
  • New Gear.
  • Inside look at the Corvo capital.
  • Insight into the Megacorps.
  • Explore the many sectors of Tiantang!
  • Includes fold-out space station poster by cross-section master Hans Jenssen.

Various

€11.95+Decks, Minis, Artbook...

  • The Universe – Player Deck
  • Basic Equipment – Gear Deck
  • Common Foes – NPC Deck
  • The One Percent – Gear&NPC Deck
  • 35mm high-quality resin miniature line
  • 200 pages, hardbound artbook
  • Discover the full line-up of decks!
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