Faith: A Garden in Hell is a campaign for 3-5 players and 7-10 sessions. Everything needed to play the game is included in the box.
Background. The fragile truce between the Iz’kal and the Corvo had been compromised by a series of murderous attacks on far away settlements. Mutually Assured Destruction was days away as both species laid blame on each other… when the Battle of Izuan Tai shook the groundwork of the known Universe. It was the first big blow the legendary species of the Ravager would deliver to civilisation, but it wouldn’t be the last. A new menace had awoken from a long sleep.
A Garden in Hell takes place 23 years after the Battle of Izuan Tai, where the rival Iz’Kal and Corvo species joined forces to stop the mutual threat and formed The Coalition. This entity has now become a “third state” independent of both the Iz’Kal and the Corvo, with emergency powers over all areas threatened by the Ravager.
On its last military council, the Coalition high command agreed it was time to leave their defensive stand and strike back in full force to capture a Ravager Queen. At first, the attack was a thundering success, but when the injured Ravager Queen entered the Labyrinth only your group was able to chase her unscathed deep into Ravager territory…