Dragons Conquer America coming to KS November 2017

Dragons Conquer America coming to KS November 2017

After the Kickstarter campaign for FAITH, we are back with Dragons Conquer America, a new fantasy setting that will transport you back to the 16th Century, when European invaders reached American soil with a host of warriors… and Dragons.

The October Kickstarter will fund a prologue boxset hosting two legacy campaigns that, together, will lay the foundations of this new world.

These legacy campaigns will affect each other, as well as a future core book of the setting.

They are cinematic, all-in-one multi-part campaigns that will give you the opportunity to live the clash of civilizations from both the European and Native American sides of the story.

Starting this coming August you will be able to take part in an introductory adventure that will shape the Kickstarter itself. This one shot adventure will determine some of the stretch goals and the location (or very existence) of various NPCs and items of the legacy campaigns.

The legacy campaigns will be rife with exploration, epic battles and adventuring. And of course, Dragons, Demons, Feathered Serpents, and more!

AN EARLY TASTE OF THE LEGACY SETTING

If you want to take part in a pre-Kickstarter one shot introductory adventure, available in August, fill the form below! The aggregate plays of this adventure will have an effect on the Kickstarter itself.

Let’s develop this New World together!

TWO SIDES OF THE STORY, ONE NEW WORLD

The two legacy campaigns that will kick off the new setting (Kickstarter: October) will complement each other: the momentous historical event when two worlds collided will be played from both sides of the story.

Player decisions will determine the outcome of the struggle, and the future Core Book will refer to the events of the legacy campaigns as the most important moments in the setting’s history, making every decision count.

The existence of mythological beasts will dramatically alter the power dynamics between civilizations and the outcome of the encounter may well be very different from the real world counterpart.

The mechanics, a variation of the RPC54 system of FAITH, will encourage player reflection on the right and wrongs of the invasion and a new “prejudice” mechanic will explore the limits of human tolerance in end-of-the-world situations.